Special Topics Module 1

Research & Activity Documentation

Abigael De La Rosa

Project 1


Activity 1

In Activity 1, I explored multiple potential directions within 3D design by researching current industry trends, emerging technologies, and relevant tools/software. I investigated areas such as AR/VR, 3D game and interactive experiences, AI-assisted modelling, and hybrid 2D/3D visuals, while brainstorming possible project applications for each. This phase allowed me to map out a broad range of opportunities before narrowing my focus.

One of the research I did (this one is specifically for the 3D game/interactive experirence path), which included things I found compelling/interesting, opportunities I've identified for my Project 1 proposal, and examples of existing products/experiences. My project ideas for the AR/VR path, and the 3D game/interactive experience path My project ideas for the 3D modelling/AI 3D tools path

Activity 2

In Activity 2, I reflected on my initial research and peer feedback to refine my direction into 2 stronger, more manageable paths. I evaluated how each option aligned with my interests, technical growth, and workload for the term, ultimately beginning to shape a clearer and more structured project proposal grounded in both research and iteration.

Developing a moodboard for the Interactive Experience path, curating a range of examples that served as visual and conceptual inspiration Ori Scan by Koji Studio (live URL: https://ori-new-version.webflow.io/): an impressive visualization of a next-gen dental scanner that seamlessly integrated 3D (made with Spline) into Webflow Developing a moodboard for the 3D Modelling/AI 3D Tools path, curating a range of examples that served as visual and conceptual inspiration

Project 1


Project Concept

After completing Activities 1 & 2, I have decided that what I want to do this term is pure exploration of Spline, including Hana (for interactivity) and Spline’s web integration capabilities, with the goal of building upon my existing knowledge of the software and the foundations I developed in 2nd year of IXD, and learning how to integrate 3D models into the web, with the aim of creating high-fidelity, motion-driven web experiences.

From the Spline Academy page

Testing Action Research

Developing a 3-stage Action Research framework: building foundational 3D skills, adding interactivity, and integrating the design into the web, supported by storyboarding, wireframing, and user testing. The staged approach emphasizes iterative refinement and increasing complexity rather than unstructured experimentation.

Proposed Stage 1 of my Action Research Proposed Stage 2 of my Action Research Proposed Stage 3 of my Action Research. After completing this cycle/sprint, my plan is to do the process all over again, this time adding in complexity to the design of the 3D model/scene and the interactivity it allows for.

Research Reflection

Looking at Project 1 as a whole, especially the research I documented in Activity 1, I realized how transformative this phase was despite how time-consuming it felt. Although I began with a strong instinct to pursue 3D design, I was not fully aware of the breadth of emerging trends shaping the field. Exploring these directions didn’t just help me make decisions: it broadened the way I think about what’s possible within 3D design. What initially felt like an overwhelming amount of research ultimately helped me refine my interests, uncover possibilities I had not previously considered, and approach my final concept with greater awareness of both industry context and technical potential.


Next Steps

Moving forward, especially after receiving feedback from peers regarding my project concept, I aim to define a stronger central direction, be more selective about the interactions I implement, and consider accessibility from the outset. My 3-stage Action Research plan (progressing from foundational skill-building to interactivity and web integration) provides a structured framework for this process. This approach will allow me to continue experimenting while ensuring the work remains purposeful, cohesive, and grounded in user experience.


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